The past couple weeks, I’ve talked about how to assess and categorize players’ knowledge of a game and what things tend to limit players’ engagement with your game. Today, I’m going to talk about making your game approachable to players and how you can work within the framework of the concepts we’ve discussed to make…
Read more
Welcome to Sidequest, a sporadic column thing that will pop up when there are things that I want to “discuss” (read: rant about), but don’t deserve an entire fully-fledged article. Expect semi-coherent ramblings, a reasonable amount of F-bombs, and just whatever came to mind at the time of writing. Today’s topic is one that is…
Read more
Hello. My name is Nickolay Krumov, also known as Hegemon on the internet. But feel free to call me Nick. I am one of the writers for TDA and with my articles I am mostly going to focus on three main types of content: Theory: Highly conceptual pieces that mostly lay the ground work for…
Read more
A brave new world Welcome to game design! Whether you’re completely new to the craft, or an already-experienced designer/developer, it never hurts to take a look at the basics and see things from a new perspective. In this post, I will attempt to shed some light on the process of starting a new game, as…
Read more
Slightly more than a week ago I talked about understanding knowledge in the context of a game designer’s scope of work, and today I’d like to go over the barriers that often face players who are seeking to learn a game. Note that I’m talking about barriers and not assets here. Traditionally in education or…
Read more
Howdy, everyone, I’m K, the head honcho over at Loreshaper Games. In addition to making my own games, I also do freelancing within the industry and have a background in education. I was also a game reviewer for DriveThruRPG for a while, so I’ve seen more games than I can shake a stick at. Today…
Read more
Hi, I’m InvertedVertex, one of the writers for the TDA blog. I’m a hobbyist game designer, and I’ve been actively working on games for about 3-4 years now. I like making games that are simple to learn and setup, while keeping them highly interactive and engaging. On here, I would write 2 types of posts:…
Read more
What is the Tabletop Designers Association? Currently in the process of being established, the Tabletop Designers Association is a non-profit organisation found with the single purpose of bringing together and supporting designers of tabletop games*. This support, much like Chandler’s time in the box, is threefold: With the help of sponsors and donations, we will…
Read more