It’s part 3 of 5 for the MOPED principles, and today we’ll be looking at that old crowd favorite: Parameterization. Just the word itself is a mouthful, and considering the amount of things that can go wrong (or right) when it comes to parameterization, we’d best start dismantling this mechanical monstrosity. Definition Parameterization – The…
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Last article I talked about MOPED. This article, I won’t talk about MOPED. Instead, working on one of my games got me thinking about a subject I’ve found a bit lacking in categorization in the past. And, it often feels like categorization is something game designers enjoy doing more than actually designing games. Theory is…
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