Designer’s glossary: Overhead

Designer’s glossary: Overhead

overhead also overhead cost
\ ˈō-vər-ˌhed \

noun

An amount of complexity or tracking in a game’s system that isn’t necessarily part of the meaningful decision-making a player does while playing the game. Overhead is never beneficial to gameplay, and as such should be avoided if possible, or at least mitigated otherwise. Usually, the overhead cost is created by actions that a player needs to do, but doesn’t actually like or want to do, since they don’t really contribute to the fun of the gameplay itself.

Antonym: N/A

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