Author: InvertedVertex

MOPED Lessons: Modularity

Alright, let’s get this show on the road. This is the first of the detailed posts I’m going to do regarding MOPED (link to the outline/concept here). As the title suggests, we’re gonna be tackling the topic of modularity in games. To that end, I’ll be splitting this article in a few distinct sections, and…
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Resource-related Rambling

Last article I talked about MOPED. This article, I won’t talk about MOPED. Instead, working on one of my games got me thinking about a subject I’ve found a bit lacking in categorization in the past. And, it often feels like categorization is something game designers enjoy doing more than actually designing games. Theory is…
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MOPED Lessons: Introduction

Last post I mentioned something called ‘my MOPED design principles’, and I intend for this article to be a brief overview and introduction to each of them. I’ll be doing a full article on each of the five principles, going in detail and with examples from games I’ve played or have worked on. Talking about…
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Sidequest: What I done did

Sidequest #3, eh? I don’t have much of an intro for this one honestly, but I’ll make up for it by some next-level rambling, cause boy do we have a topic fit for that: MY PROJECTS! See, while completely shitting on other people’s work is considered rude, apparently completely shitting on your own work is…
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A Complex Conundrum

Welcome back to our little slice of the Internet. By now, we’ve covered the bare basics of what design is, the core things you need to start working on a game, and which issues you should try to avoid during the process. Now I want to tackle a subject that is useful to both beginners…
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Sidequest: Harsh Truths

Howdy! Welcome to another Sidequest, where we have another topic, but the same kind of semi-coherent ranting, raving, and rambling, courtesy of yours truly. So, I wrote this article thing regarding beginner mistakes, but the original idea was to write about the harsh truths of game design. Y’know, the shit no one tells noobs because…
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The Trials of Error (2/2)

Pictured: 4 versions of the same card from one of my games, none of which was final.A whole lot of valuable lessons learned, though.(Disclaimer: Art’s not mine) To continue directly where we left off from Part 1, we resume the list of common beginner mistakes in no particular order: Project scope getting out of control…
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The Trials of Error (1/2)

Pictured: Cards from 4 prototypes of the same game, all of which were scrapped eventually.A whole lot of valuable lessons learned, though. mAking mistkaes Where we last left off (So, you want to make a game…), we discussed the core aspects of design as a process and some simple steps one can follow in order…
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Sidequest: Terrible Templating

Welcome to Sidequest, a sporadic column thing that will pop up when there are things that I want to “discuss” (read: rant about), but don’t deserve an entire fully-fledged article. Expect semi-coherent ramblings, a reasonable amount of F-bombs, and just whatever came to mind at the time of writing. Today’s topic is one that is…
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So, you want to make a game…

A brave new world Welcome to game design! Whether you’re completely new to the craft, or an already-experienced designer/developer, it never hurts to take a look at the basics and see things from a new perspective. In this post, I will attempt to shed some light on the process of starting a new game, as…
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