Author: Hegemon

Better gameplay: skill resolution

With this article, I’m starting an entirely new series on tacking problems in RPGs that aims to explore the ways we can speed up play and make it a smoother user experience by reducing the lag that happens when interpreting roleplay through mechanics. This streamlining process can be applied to everything, both during the session…
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Designer’s glossary: non-choice

One-time disclaimer on this first post – scroll down to the About section to learn more about the project and how You can contribute! non-choice[nɒn-tʃɔɪs],[non-; nan-chois] noun The act of presenting your players with multiple options, one of which one is strictly better than the rest. This can either be done intentionally, in order to test…
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Candle in the dark

Hello. My name is Nickolay Krumov, also known as Hegemon on the internet. But feel free to call me Nick. I am one of the writers for TDA and with my articles I am mostly going to focus on three main types of content: Theory: Highly conceptual pieces that mostly lay the ground work for…
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Welcome to the TDA blog

What is the Tabletop Designers Association? Currently in the process of being established, the Tabletop Designers Association is a non-profit organisation found with the single purpose of bringing together and supporting designers of tabletop games*. This support, much like Chandler’s time in the box, is threefold: With the help of sponsors and donations, we will…
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