{"id":991,"date":"2020-08-17T20:18:17","date_gmt":"2020-08-17T20:18:17","guid":{"rendered":"http:\/\/blog.tabletopdesign.org\/?p=991"},"modified":"2020-12-02T08:51:50","modified_gmt":"2020-12-02T08:51:50","slug":"designers-glossary-overhead","status":"publish","type":"post","link":"https:\/\/blog.tabletopdesign.org\/?p=991","title":{"rendered":"Designer&#8217;s glossary: Overhead"},"content":{"rendered":"\n<p><strong>overhead<\/strong> also <strong>overhead cost<\/strong><br><span class=\"has-inline-color has-cyan-bluish-gray-color\">\\&nbsp;\u02c8\u014d-v\u0259r-\u02cched \\<\/span><\/p>\n\n\n\n<p><em>noun<\/em><\/p>\n\n\n\n<p>An amount of complexity or tracking in a game&#8217;s system that isn&#8217;t necessarily part of the meaningful decision-making a player does while playing the game. Overhead is never beneficial to gameplay, and as such should be avoided if possible, or at least mitigated otherwise. Usually, the overhead cost is created by actions that a player <em>needs<\/em> to do, but doesn&#8217;t actually <em>like<\/em> or <em>want<\/em> to do, since they don&#8217;t really contribute to the fun of the gameplay itself.<\/p>\n\n\n\n<p><strong>Antonym:<\/strong> N\/A<\/p>\n","protected":false},"excerpt":{"rendered":"<p>overhead also overhead cost\\&nbsp;\u02c8\u014d-v\u0259r-\u02cched \\ noun An amount of complexity or tracking in a game&#8217;s system that isn&#8217;t necessarily part of the meaningful decision-making a player does while playing the game. Overhead is never beneficial to gameplay, and as such should be avoided if possible, or at least mitigated otherwise. Usually, the overhead cost is&hellip; <br \/> <a class=\"read-more\" href=\"https:\/\/blog.tabletopdesign.org\/?p=991\">Read more<\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[27],"tags":[],"_links":{"self":[{"href":"https:\/\/blog.tabletopdesign.org\/index.php?rest_route=\/wp\/v2\/posts\/991"}],"collection":[{"href":"https:\/\/blog.tabletopdesign.org\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blog.tabletopdesign.org\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blog.tabletopdesign.org\/index.php?rest_route=\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/blog.tabletopdesign.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=991"}],"version-history":[{"count":0,"href":"https:\/\/blog.tabletopdesign.org\/index.php?rest_route=\/wp\/v2\/posts\/991\/revisions"}],"wp:attachment":[{"href":"https:\/\/blog.tabletopdesign.org\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=991"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blog.tabletopdesign.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=991"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blog.tabletopdesign.org\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=991"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}