{"id":63,"date":"2020-01-01T21:31:11","date_gmt":"2020-01-01T21:31:11","guid":{"rendered":"http:\/\/blog.tabletopdesign.org\/?p=63"},"modified":"2020-02-24T13:58:50","modified_gmt":"2020-02-24T13:58:50","slug":"boredom-inverted","status":"publish","type":"post","link":"https:\/\/blog.tabletopdesign.org\/?p=63","title":{"rendered":"Boredom, inverted."},"content":{"rendered":"\n<p>Hi, I&#8217;m InvertedVertex, one of the writers for the TDA blog. I&#8217;m a hobbyist game designer, and I&#8217;ve been actively working on games for about 3-4 years now. I like making games that are simple to learn and setup, while keeping them highly interactive and engaging. On here, I would write 2 types of posts:<\/p>\n\n\n\n<ol><li>Posts aimed at sharing the experiences and lessons learned through working on games, mine or otherwise. These would be aimed at newer designers, with different &#8216;difficulty&#8217; levels depending on the current topic.<\/li><li> Posts that take on a more traditional blog style, with more specific examples and issues, meant to encourage discussion and serve as both progress tracking for the projects I&#8217;m working on and as a way to get more people engaged with them.<\/li><\/ol>\n\n\n\n<p>I&#8217;ll talk more about my projects &#8211; past or present &#8211; in other posts, but for starters I want to take a bit of time and talk about a topic that&#8217;s pretty wide and subjective, but nevertheless interesting:<\/p>\n\n\n\n<h3 class=\"has-text-align-center wp-block-heading\">Why design ?<\/h3>\n\n\n\n<p>This is one of those questions where you&#8217;d get 12 different answers from 10 different people. From experience, the reason for making games can vary completely from designer to designer, and that&#8217;s what&#8217;s I find so interesting about it. Making a game from scratch is no small endeavour, and one needs to know their motives before embarking on the journey. Some people do it as a means of creative expression, some enjoy the challenge, others want to make the best game ever, while some <em>(myself included)<\/em> want to make games that they want to play themselves. But with things like this, the answers are never so clear-cut. As you gain experience, your priorities and opinions on things can change, and you can find yourself enjoying a completely different aspect of the process than when you started. But that&#8217;s the point, right? As long as you enjoy what you&#8217;re doing, you don&#8217;t need to know the exact reason for it, but I think it&#8217;s a good thought exercise nonetheless. It can help you keep your direction with your designs, especially if you&#8217;re just starting out or feel like you&#8217;re lacking focus.<\/p>\n\n\n\n<p>So, ask yourself this question, give it a bit <em>(or a lot)<\/em> of thought, and let us know. I&#8217;d love to know your thoughts on the matter, and discussion is always welcome and encouraged.<\/p>\n\n\n\n<p><a href=\"http:\/\/blog.tabletopdesign.org\/?p=113\">Next post<\/a> we&#8217;ll start looking at some of the broader concepts in game design, and how one would go about actually starting a game of their own in the first place.<br>Until then, have a song that&#8217;s been stuck in my head for a couple of days now:<\/p>\n\n\n\n<figure class=\"wp-block-embed-youtube aligncenter wp-block-embed is-type-video is-provider-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<div class='embed-container'><iframe title=\"The Tribe Of Good - Turning It Up For The Sunshine (Friend Within Remix) [Ultra Music]\" width=\"1920\" height=\"1080\" src=\"https:\/\/www.youtube.com\/embed\/mKbrfh-ibe0?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen><\/iframe><\/div>\n<\/div><\/figure>\n\n\n\n<p><em><strong>This is InvertedVertex, signing off<\/strong>.<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Hi, I&#8217;m InvertedVertex, one of the writers for the TDA blog. I&#8217;m a hobbyist game designer, and I&#8217;ve been actively working on games for about 3-4 years now. I like making games that are simple to learn and setup, while keeping them highly interactive and engaging. On here, I would write 2 types of posts:&hellip; <br \/> <a class=\"read-more\" href=\"https:\/\/blog.tabletopdesign.org\/?p=63\">Read more<\/a><\/p>\n","protected":false},"author":2,"featured_media":95,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[7,13,14],"tags":[10,9,8],"_links":{"self":[{"href":"https:\/\/blog.tabletopdesign.org\/index.php?rest_route=\/wp\/v2\/posts\/63"}],"collection":[{"href":"https:\/\/blog.tabletopdesign.org\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blog.tabletopdesign.org\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blog.tabletopdesign.org\/index.php?rest_route=\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/blog.tabletopdesign.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=63"}],"version-history":[{"count":0,"href":"https:\/\/blog.tabletopdesign.org\/index.php?rest_route=\/wp\/v2\/posts\/63\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/blog.tabletopdesign.org\/index.php?rest_route=\/wp\/v2\/media\/95"}],"wp:attachment":[{"href":"https:\/\/blog.tabletopdesign.org\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=63"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blog.tabletopdesign.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=63"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blog.tabletopdesign.org\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=63"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}